Interface | Description |
---|---|
Action<MODEL> |
Common behavior for all action/activity nodes
|
Guard<MODEL> |
Common behavior for all production guards, or that which determines whether a
specific production is applicable given a specific signal and the current
state of some model
|
NullAction<MODEL> |
An action processor for empty events (no payload)
|
NullGuard<MODEL> |
Determines whether a
null signal should be rejected or
accepted within the current context of a specific model |
PrimitiveAction<MODEL> |
An action processor for
Primitive signals |
PrimitiveGuard<MODEL> |
Determines whether a
PrimitiveAction signal should be rejected or
accepted within the current context of a specific model |
RealAction<MODEL> |
An action processor for
Real signals |
RealGuard<MODEL> |
Determines whether a
RealAction signal should be rejected or accepted
within the current context of a specific model |
ScalarAction<MODEL> |
An action processor for
Scalar signals |
ScalarGuard<MODEL> |
Determines whether a
ScalarAction signal should be rejected or
accepted within the current context of a specific model |
TextAction<MODEL> |
An action processor for
Text signals |
TextGuard<MODEL> |
Determines whether a
TextAction signal should be rejected or accepted
within the current context of a specific model |
Class | Description |
---|---|
AbstractPrimitiveAction<MODEL> | |
AbstractPrimitiveGuard<MODEL> | |
AbstractSimplePrimitiveAction<MODEL> | |
AbstractSimplePrimitiveGuard<MODEL> | |
False<MODEL> | |
PrimitiveProduction<MODEL> | |
To | |
To.ToPrimitive | |
To.ToReal | |
To.ToScalar | |
True<MODEL> |
Enum | Description |
---|---|
Logic |
Logic operator lemma
|
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